All Classes Interface Summary Class Summary Enum Summary Annotation Types Summary
Class |
Description |
AbstractQueryBuilder<T,Q extends AbstractQueryBuilder<T,Q,R,RQ>,R extends QueryResult<T>,RQ extends QueryRequest<T>> |
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Actionable |
An entity that has a known action list.
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Actor |
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ActorQueryBuilder<T extends Actor,Q extends ActorQueryBuilder<T,Q,R,RQ>,R extends LocatableEntityQueryResult<T>,RQ extends ActorQueryRequest<T>> |
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ActorQueryRequest<T extends Actor> |
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Animable |
An entity that can animate.
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AntiRandom |
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APIContext |
This context provides access to all API methods.
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Area |
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AStarAlgorithm |
A* path finding algorithm.
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BotType |
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BranchTask |
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ChatMessageEvent |
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ChatMessageEvent.ChatChannel |
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ChatMessageEvent.ChatMessage |
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Clickable |
An entity that can be clicked on.
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Completable |
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Completion |
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Dimension2D |
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Direction |
Represents the four main cardinal points.
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DiscordAuthor |
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DiscordAuthor.DiscordAuthorBuilder |
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DiscordEmbed |
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DiscordEmbed.DiscordEmbedBuilder |
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DiscordField |
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DiscordField.DiscordFieldBuilder |
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DiscordFooter |
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DiscordFooter.DiscordFooterBuilder |
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DiscordImage |
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DiscordMessage |
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DiscordMessage.DiscordMessageBuilder |
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DiscordThumbnail |
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EpicBotColors |
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EpicBotEvents |
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EpicBotEvents.ScriptStateEvent |
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EpicBotEvents.ShutDownEvent |
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EpicBotFonts |
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FlowSettings |
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FlowSettings.FlowType |
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FrameHeader |
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FramePart |
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GameEntity |
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GameEntityQueryBuilder<T extends GameEntity,Q extends GameEntityQueryBuilder<T,Q,R,RQ>,R extends LocatableEntityQueryResult<T>,RQ extends LocatableEntityQueryRequest<T>> |
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GameState |
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GameState |
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GameTickEvent |
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GameType |
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GrandExchangeItemDetail |
Item detail pojo for https://secure.runescape.com/m=itemdb_oldschool/api/catalogue/detail.json?item=1275.
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GrandExchangeItemDetail.GrandExchangeItemPriceDetail |
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GrandExchangeItemDetail.GrandExchangeItemPriceDetail.Trend |
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GrandExchangeOffer |
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GrandExchangeOffer.OfferState |
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GrandExchangeSlot |
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GroundItem |
An item on the ground.
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GroundItemQueryBuilder |
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GroundItemQueryRequest |
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HeadIcon |
An enumeration of prayer icons above the head.
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HintArrow |
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HintArrow.HintArrowType |
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IBankAPI |
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IBankAPI.RearrangeMode |
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IBankAPI.WithdrawMode |
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IBot |
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ICalculationsAPI |
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ICameraAPI |
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IClientAPI |
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IClientAPI.ClientType |
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ICombatAPI |
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ICombatAPI.AttackStyle |
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ICombatAPI.WeaponType |
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Identifiable |
An entity that is identifiable by an unique id.
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IDialogueAPI |
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IDialogueAPI.DialogueType |
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IDiscordAPI |
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IEpicBotEventBus |
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IEpicBotScheduler |
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IEquipmentAPI |
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IEquipmentAPI.Slot |
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IGameAPI |
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IGrandExchangeAPI |
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IGrandExchangeAPI.GrandExchangeScreen |
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IGroundItemsAPI |
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IHintArrowAPI |
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IInventoryAPI |
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IKeyboardAPI |
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ILocalPlayerAPI |
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IMagicAPI |
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IMenuAPI |
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IMouseAPI |
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IMouseAPI.CrossColor |
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IMouseSettings |
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IMouseSettings.IFlowSettings |
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IMouseSettings.IMouseMotionSettings |
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IMouseSettings.IOvershootSettings |
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IMouseSettings.ISpeedSettings |
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INPCsAPI |
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Interactable |
An entity that can be interacted with.
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InventoryId |
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IObjectsAPI |
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IPlayersAPI |
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IPrayerAPI |
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IPrayerAPI.Prayer |
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IPricingAPI |
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IProjectilesAPI |
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IQuestAPI |
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IQuestAPI.Quest |
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IQuestAPI.QuestVarbits |
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IQuestAPI.QuestVarPlayer |
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IScriptAPI |
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ISkillsAPI |
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IStoreAPI |
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ITabsAPI |
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ITabsAPI.Tabs |
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Item |
An item in the game (e.g.
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ItemContainer |
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ItemDefinition |
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ItemDetail |
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ItemWidget |
Items that are displayed via a widget like bank, inventory and equipment items.
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ITradeAPI |
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IVariablesAPI |
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IWalkingAPI |
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IWebWalkingAPI |
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IWidgetsAPI |
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IWorldAPI |
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LeafTask |
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Line |
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LineGroup |
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LineGroup.Line |
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LineGroup.LineAlignment |
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LocalPath |
A path calculated using the current available collision region/scene data.
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Locatable |
An entity that can be located in the world.
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LocatableEntity |
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LocatableEntityQueryBuilder<T extends LocatableEntity,Q extends LocatableEntityQueryBuilder<T,Q,R,RQ>,R extends LocatableEntityQueryResult<T>,RQ extends LocatableEntityQueryRequest<T>> |
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LocatableEntityQueryRequest<T extends LocatableEntity> |
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LocatableEntityQueryResult<T extends LocatableEntity> |
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LoginScreenState |
|
LoginScreenState |
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LoopScript |
A script that loops until a negative number is returned by LoopScript.loop() , otherwise this will run for ever.
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LoopScriptTask |
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Model |
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ModelCenter |
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Modeled |
An entity that has a model.
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MouseMotionSettings |
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MouseSettings |
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Nameable |
An entity with a name.
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NPC |
An non-player character in the game.
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NPCQueryBuilder |
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NPCQueryRequest |
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OvershootSettings |
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PaintFrame |
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PaintUtils |
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Path |
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PathStatus |
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Player |
An non-player character in the game.
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PlayerQueryBuilder |
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PlayerQueryRequest |
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Point3D |
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Projectile |
A moving entity that is targeting an Actor .
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ProjectileQueryBuilder |
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ProjectileQueryRequest |
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QueryBuilderHelper |
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QueryInfo |
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QueryRequest<T> |
Information sent to the receiving API.
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QueryResult<T> |
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Random |
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RandomHandler |
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Renderable |
An entity that is rendered in the game.
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RenderableQueryBuilder<T extends Renderable,Q extends AbstractQueryBuilder<T,Q,R,RQ>,R extends QueryResult<T>,RQ extends QueryRequest<T>> |
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RenderEvent |
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Rotatable |
An entity that is rotatable.
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RotatableQueryBuilder<T extends Rotatable & GameEntity,Q extends RotatableQueryBuilder<T,Q,R,RQ>,R extends LocatableEntityQueryResult<T>,RQ extends LocatableEntityQueryRequest<T>> |
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RSBank |
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SceneObject |
An entity that represents a game object within the current scene.
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SceneObject.SceneObjectType |
The different types of scene objects.
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SceneObjectQueryBuilder |
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SceneObjectQueryRequest |
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SceneOffset |
Scene offset is used to determine the exact location inside a scene/region.
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Schedule |
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ScreenPath |
Walks a path on screen.
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Script |
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ScriptManifest |
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ScriptState |
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ScriptTask |
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ScriptTaskContainer |
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ScriptType |
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Seperator |
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Skill |
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Skill.Skills |
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SkullIcon |
An enumeration of PK skulls.
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SleepTimer |
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SpeedSettings |
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Spell |
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Spell.Ancient |
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Spell.Arceuus |
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Spell.Book |
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Spell.Lunar |
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Spell.Modern |
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Subscribe |
Marks a method as an event subscriber.
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Tile |
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TilePath |
Walks a path using the mini-map.
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Time |
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Timer |
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TreeScript |
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TreeTask |
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Utilities |
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Validatable |
An entity that can be verified.
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Varbits |
Server controlled "content-developer" integers.
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VarPlayer |
Server controlled "content-developer" integers.
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WalkCondition |
At any time this method returns true, Walker will exit out
and return false since it has not successfully traversed
the path.
|
WalkState |
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WebPath |
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WebWalker |
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WidgetChild |
Represents an interface component.
|
WidgetChildItem |
Represents a item widget.
|
WidgetChildQueryBuilder |
|
WidgetChildQueryRequest |
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WidgetGroup |
Represents an interface.
|
WidgetID |
|
WidgetID.Bank |
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WidgetID.Chat |
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WidgetID.LogoutPanel |
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WidgetID.Minimap |
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WidgetID.WidgetInfo |
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WidgetInfo |
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World |
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